New Quest system that works across all days · and on every stage

Festival gamification attendees actually want to play.

Turn your festival into a treasure hunt. Drive footfall to every stage and booth,, multiply social reach by 8×, and give vendors + sponsors a proper attendance story, all through quests attendees finish because the rewards are real.

Live quest engine No app download for attendees Built for multi-day events
21,408quests completed
34vendors activated
1,120stage check-ins
18,960social posts generated
27avg quests per attendee
vendor footfall
more social reach
0fraudulent completions
21,408quests completed
34vendors activated
1,120stage check-ins
18,960social posts generated
27avg quests per attendee
vendor footfall
more social reach
0fraudulent completions
The problem

Festivals
are hard
to measure.

You spend twelve months building one weekend. Four quiet failure modes eat into it, and they compound year over year.

01

Half your stages are underattended

Headliners pack out. The smaller stages you curated so carefully play to a quarter of the crowd. It's not a lineup problem, it's a discovery problem.

02

Vendors can't prove it was worth it

Food stalls and brand activations paid good money for a slot. When you ask them back next year, they can't tell if they made it back, and sometimes they don't re-book.

03

Social reach drops off after Day 1

The Friday posts come fast. By Sunday, everyone is tired, their phones are dead, and your user-generated content pipeline trickles to nothing.

04

You can't answer “was it a good year?”

Ticket count, bar revenue, vibes. That's the report. For sponsors, partners, your board, it isn't enough anymore.

The Festival Treasure Hunt approach

Not a scavenger hunt.
A treasure hunt that runs across
the whole festival.

We turn your festival map into a layered quest board, stages, vendors, art installations, sponsor zones, silent-disco tents. Attendees earn points by actually showing up. You get data tied to verified people in real time.

1,240
attendees playing at once
27
quests each, on average
21,408
verified completions
Three ways it pays off

One treasure hunt.
Three audiences looked after.

Attendees
Discover more of the festival, smaller stages, hidden art, late-night sets. Win real rewards. Build a squad. Leave with a highlight reel they actually made themselves.
Organisers
Real-time heat map of where your crowd is. Balance stages, spot queues, route attendees around the site. Post-event: a proper data export tied to verified people.
Vendors & sponsors
Verified booth visits, selfies, social posts, each tied to a real ticket-holder with a timestamp. The kind of post-festival report that actually makes the next sponsorship an easy yes.
The main platform

Ready to design
your treasure hunt?
Start on the platform.

This site introduces us. The real work happens on Domino.run , where you configure quests, preview the attendee experience, and launch your event.

Why festivals choose us
120+ quest types, selfie, social, vendor, stage, squad, art installations
No attendee app download, one tap from the ticket QR
Verified completions, zero fraud on the leaderboard
Set-up in hours, not weeks, 30–45 minutes per quest